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Welcome to Andy Quest

A compact turn-based roguelike in which every corridor leads to another department.

A fresh random seed will be generated when the run begins.

  • Move with WASD or the arrow keys; hold a direction to keep moving.
  • Bump enemies to attack. Bumping a closed door opens it for one turn; doors block sight and monsters cannot open them.
  • Press F to spend 5 mana and launch Napalm in Andy's current facing direction. It advances each turn, then creates friendly-fire splash and lingering flames.
  • Dodge slow ranged objections from Clerks, Goblins, Bailiffs, and the boss.
  • Collect Andies by walking over them; press E beside a cabin shopkeeper to trade or reroll rarity-aware stock.
  • Drag equipment and consumables in the loadout docket, including onto the floor or delete target.
  • Find the Seal of Final Appeal on floor five. Death ends the run.

Five floors / one final appeal

Andy Quest

v1.7.0

A compact turn-based browser roguelike.

Floor 1/5
← Site
Andy Quest dungeon and minimap, floor 1. Andy is at column 10, row 6, carrying 0 Andies. 0 visible enemies, 0 visible items, 0 active projectiles, 0 fire tiles, and 0 visible Andies. The stairs is 55 steps away by direct distance. The shop is not yet discovered. Andy is wearing Standard Plastic Sword.

Loading high-detail dungeon sprites…

Andy statistics

HP 28/28
MP 12/12
XP 0/20
Lvl
1
ATK
7
DEF
2
Crit
8%
Kills
0
Turns
0
Andies
0
F1/5

Andy Quest dungeon and minimap, floor 1. Andy is at column 10, row 6, carrying 0 Andies. 0 visible enemies, 0 visible items, 0 active projectiles, 0 fire tiles, and 0 visible Andies. The stairs is 55 steps away by direct distance. The shop is not yet discovered. Andy is wearing Standard Plastic Sword. Focus the dungeon for keyboard controls.

Loadout docket

Inventory & equipment

weapon
head
body
legs

Backpack

0/16

Select an occupied slot to inspect it.

A fresh Archive page reads: Andy versus several avoidable basements.

Recent docket

  1. Run andy-quest begins. The filing deadline is five floors down.
  2. A fresh Archive page reads: Andy versus several avoidable basements.

A fresh Archive page reads: Andy versus several avoidable basements.

How to play and mouse controls

Global controls: move with WASD or arrows, hold a direction for fast repeat turns, wait with Space, interact with E, cast Napalm with F, and focus inventory with I. Bump closed doors to open them; they block sight and monsters. Napalm and enemy shots advance on valid turns, so dodge ranged objections and avoid Andy's own splash and lingering fire. Andies are collected automatically; drag items to equip, use, drop, or delete them. Cabin shops buy gear and reroll all rarity-aware stock for an escalating fee.

Permanent record

Andy Quest patch notes

Newest first

v1.7.0 The Animated Objections RegisterCurrent

6 August 2026
  • Refitted north-facing equipment with deliberate front-and-rear depth, putting eyewear behind Andy and weapon handles into his grip.
  • Added weapon-ready Andy poses so Plastic Swords, Acetate Blades, and Titanium Bats visibly swing through every directional attack.
  • Gave every ordinary, elite, epic, and boss appearance bespoke directional melee and ranged-launch animations.
  • Made Napalm fire in Andy’s current facing direction, including immediately at the start of a run.

v1.6.0 The Illustrated Appeals Register

6 August 2026
  • Expanded the original 116-cell refresh to 272 high-detail PNG cells with three-frame directional bump attacks and fitted mix-and-match equipment animation layers.
  • Corrected side-facing torsos, rear-facing headgear and single-leg side greaves; replaced full-character rarity rings with tight per-item glows in the dungeon, inventory, and shop.
  • Made combat bursts expire reliably, anchored the shop through repeated sales, rebuilt its room from rounded logs and hewn timbers, and redrew the Cabin Registrar as a stern hooded figure.

v1.5.0 The Cabin Ballistics Docket

5 August 2026
  • Upgraded the complete original atlas to detailed 256-pixel art, including a more realistically proportioned directional Andy and matching directional equipment layers.
  • Added closed doors that block movement and sight until Andy spends a turn opening them, plus open-door art and monster-safe pathfinding.
  • Turned Napalm into a visible one-tile-per-turn projectile with friendly-fire splash and a persistent cross of flame.
  • Added dodgeable ranged projectiles for Clerks, Bronze Goblins, Iron Bailiffs, and the Carpark Comptroller.
  • Rebuilt shop rooms and trading as a wooden cabin, added an original Cabin Registrar, rarity-aware stock, and deterministic escalating stock rerolls.

v1.4.0 The Andies Exchange

4 August 2026
  • Added Andies currency drops, automatic path pickup, and a deterministic safe-room shop on every floor.
  • Added finite shop stock, rarity-aware prices, and no-turn purchasing or sales from backpack and equipped slots.
  • Added an explored-map overlay, a compact statistics HUD over the dungeon, and moved the Recent Docket beneath inventory.
  • Added global movement, interaction, inventory, wait, and Napalm shortcuts; stacked floor items; immediate item deletion; and random seeds by default.

v1.3.0 The Napalm Appropriations Act

4 August 2026
  • Added mana, directional Napalm, lingering fire, and six rotating cast announcements.
  • Added epic monsters with tougher statistics, unmistakable presentation, and improved loot.
  • Added held keyboard and touch movement, global WASD focus, weapon-weighted attack sounds, and a persistent mute setting.
  • Upgraded the original sprite atlas to detailed 128-pixel art, enlarged inventory icons, and fitted dungeon-stone panel frames.

v1.2.0 The Distinguished Equipment Docket

4 August 2026
  • Added five deterministic equipment rarities with themed names and stronger bonuses.
  • Added double-click equipping, persistent statistics and docket placement, and clearer inventory text.
  • Andy now visibly wears the exact wood, bronze, or iron equipment in every slot.
  • Added this permanent, newest-first patch history. Bureaucratic continuity has been restored.

v1.1.0 The Inventory Workbench

4 August 2026
  • Made equipment and the 16-slot backpack permanently visible on desktop.
  • Added local item icons, mouse drag-and-drop, keyboard reordering, and a compact responsive cockpit.
  • Expanded the original atlas and added more Andy-flavoured dungeon notices.

v1.0.0 The First Appeal

4 August 2026
  • Launched a deterministic five-floor roguelike with turn-based combat, loot, levelling, and permadeath.
  • Added six monsters, an elite, the Carpark Comptroller boss, seeded maps, and a complete victory route.
  • Integrated Andy Quest with the anappeal.to homepage, navigation, tests, and Azure deployment.

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